Build the machine
Stamp districts, draw roads and place singular infernal works where the city needs them.
Persistent demonic city builder
Build a living infernal metropolis. Direct Souls, residents and crises across many evenings, without a final chapter.
The city is the main character
Roads fill, districts grow and every decision leaves a visible mark on the metropolis you return to night after night.
Stamp districts, draw roads and place singular infernal works where the city needs them.
Demons live, work and commute while Soul carts make the economy tangible in the streets.
Untangle congestion, balance services and shape a capital that reacts to your planning.
A city for many evenings
Hell's Contractor is built for a long-lived city, not a disposable match.
Logistics of damnation
Arrival is only the beginning. Streets, carts, processing and production turn the damned into the force that keeps your city growing.
Rule through planning
Its systems overlap, create pressure and give you room to recover.
Imps, Lesser Demons, Hell Nobles and Archdemons need homes, work, services and routes. Visible residents represent a much larger living population.
Road capacity, Soul carts, processing and Hellfire form one physical network. Good planning turns pressure into growth.
Paint districts, set priorities and combine policies. The city becomes economically, politically and visually your own.
Surges, riots and ruptures are announced, readable and recoverable. A crisis tests the city you built, it does not erase weeks of play.
Your city waits
Play directly in the browser. Save locally, export your city and continue exactly where you stopped, without closed-tab progress.