City anatomy

Every building has a job.

Infrastructure establishes the rules of the city: where souls arrive, how Hellfire travels, which districts grow, and whether residents remain loyal when pressure rises.

Core infrastructure

The infernal toolkit

Current prototype balance. Upkeep, income, and environmental values apply per simulation cycle. Construction times are active game time and may change during balancing.

Soul Gate, an isometric building from Hell's Contractor

Soul Gate

Receives every soul wave and dispatches carts into the road network.

Unlock
Ring I · starting building
Type
Unique · protected · 5×5
Base soul wave
12 → 180 souls / 30 sec
Base gate buffer
80 → 1,000 souls
Cart capacity
8 souls
Black Seat, an isometric building from Hell's Contractor

Black Seat

Administrative heart of the domain. Zoned growth must connect to its road network.

Unlock
Ring I · starting building
Type
Unique · protected · 4×4
Hellfire
4 consumption
Network role
Anchors connected growth
Ember Reactor, an isometric building from Hell's Contractor

Ember Reactor

Generates the Hellfire that powers buildings, services, and district growth.

Unlock
Ring I · 3×3
Build
250 Obols · 45 sec
Upkeep
6 Obols / cycle
Output
60 Hellfire
Emission
10 Ash / cycle
Repeat cost
+15% each reactor
Soul Store, an isometric building from Hell's Contractor

Soul Store

Buffers deliveries so processing districts survive uneven soul waves.

Unlock
Ring I · 3×3
Build
180 Obols · 30 sec
Upkeep
2 Obols / cycle
Hellfire
4 consumption
Capacity
160 souls
Grand Cult Basilica, an isometric building from Hell's Contractor

Grand Cult Basilica

Regional cult service for the enormous upper-caste city.

Unlock
Ring VI · 4×4
Build
65,000 Obols · 10 min
Upkeep
170 Obols / cycle
Hellfire
210 consumption
Jobs
8 Imps · 16 Lesser · 4 Nobles
Service
Cult · road range 80
Void Purifier, an isometric building from Hell's Contractor

Void Purifier

Regional environmental service for mature, heavily industrialized sectors.

Unlock
Ring VI · 4×4
Build
60,000 Obols · 9 min
Upkeep
160 Obols / cycle
Hellfire
200 consumption
Jobs
14 Imps · 10 Lesser
Cleaning
−30 Ash · −20 Corruption
Radius
24 tiles
Eternal Carnival, an isometric building from Hell's Contractor

Eternal Carnival

High-capacity entertainment for a late-game metropolis.

Unlock
Ring VI · 4×4
Build
55,000 Obols · 9 min
Upkeep
150 Obols / cycle
Hellfire
190 consumption
Jobs
12 Imps · 12 Lesser · 2 Nobles
Service
Entertainment · road range 80

Buildings that evolve

One lot. Several visible stages.

Zoned buildings grow through five tiers. Great Projects are completed in four permanent construction phases. Each development family below has its own section with every appearance and the binding prototype statistics.

Zoned growth · Housing

Brood: from pit to spire

Brood lots house the infernal population. Higher tiers add room for Lesser Demons, Hell Nobles, and finally Archdemons without changing the original 2×2 lot.

Imp Pit, an isometric building from Hell's Contractor

Starting building · Tier I

Imp Pit

The humblest demonic dwelling: cheap to operate and large enough for eight Imps.

Zone unlock
Ring I
Lot
2×2 · grows automatically
First build
20 seconds
Imp Pit, an isometric building from Hell's Contractor
Tier I
Imp Pit
Bone Barracks, an isometric building from Hell's Contractor
Tier II
Bone Barracks
Obsidian Eyrie, an isometric building from Hell's Contractor
Tier III
Obsidian Eyrie
Dread Citadel, an isometric building from Hell's Contractor
Tier IV
Dread Citadel
Eternal Brood Spire, an isometric building from Hell's Contractor
Tier V
Eternal Brood Spire
Brood tier statistics
TierBuildingHousingHellfireUpkeepBuild / upgrade
IImp Pit8 Imps21 Obol / cycle20 sec
IIBone Barracks10 Imps · 2 Lesser52 Obols / cycle40 sec
IIIObsidian Eyrie14 Imps · 6 Lesser104 Obols / cycle60 sec
IVDread Citadel20 Imps · 12 Lesser · 4 Nobles · 1 Archdemon188 Obols / cycle90 sec
VEternal Brood Spire32 Imps · 20 Lesser · 10 Nobles · 2 Archdemons3014 Obols / cycle150 sec

Shared growth gates: Tier II needs demand 40 and 60 stable seconds; Tier III demand 60 and 120 seconds; Tier IV demand 75, an Obsidian Road, Order and Cult coverage, pollution ≤32, and 180 seconds; Tier V demand 85, a Hell Avenue, Order and Cult coverage, pollution ≤24, and 300 seconds. City-ring and route requirements also apply.

Zoned growth · Industry

Work: the furnaces of growth

Work lots create Imp and Lesser-Demon jobs and produce Obols. Their output grows quickly, but so do Hellfire demand and Ash pollution.

Slag Works, an isometric building from Hell's Contractor

Starting building · Tier I

Slag Works

A basic industrial forge that turns eight Imp jobs into a modest flow of Obols.

Zone unlock
Ring I
Lot
2×2 · grows automatically
First build
20 seconds
Slag Works, an isometric building from Hell's Contractor
Tier I
Slag Works
Bone Manufactory, an isometric building from Hell's Contractor
Tier II
Bone Manufactory
Hell Foundry, an isometric building from Hell's Contractor
Tier III
Hell Foundry
Leviathan Forge, an isometric building from Hell's Contractor
Tier IV
Leviathan Forge
World Forge, an isometric building from Hell's Contractor
Tier V
World Forge
Work tier statistics
TierBuildingJobsIncomeHellfireAshUpkeepBuild / upgrade
ISlag Works8 Imps1055120 sec
IIBone Manufactory10 Imps · 2 Lesser25109340 sec
IIIHell Foundry14 Imps · 6 Lesser451814660 sec
IVLeviathan Forge22 Imps · 12 Lesser10032221290 sec
VWorld Forge34 Imps · 20 Lesser · 4 Nobles · 1 Archdemon210543424150 sec

Shared growth gates: Tier II needs demand 40 and 60 stable seconds; Tier III demand 60 and 120 seconds; Tier IV demand 75, an Obsidian Road, Order and Cult coverage, pollution ≤32, and 180 seconds; Tier V demand 85, a Hell Avenue, Order and Cult coverage, pollution ≤24, and 300 seconds. City-ring and route requirements also apply.

Zoned growth · Processing

Torment: souls become revenue

Torment lots consume delivered souls and convert them into income. Every tier expands processing capacity, staffing, Hellfire use, and Corruption.

Pain Chamber, an isometric building from Hell's Contractor

Starting building · Tier I

Pain Chamber

The first processing chamber consumes four souls every ten seconds when staffed, powered, and supplied.

Zone unlock
Ring II
Lot
2×2 · grows automatically
First build
20 seconds
Pain Chamber, an isometric building from Hell's Contractor
Tier I
Pain Chamber
Soul Mill, an isometric building from Hell's Contractor
Tier II
Soul Mill
Cathedral of Agony, an isometric building from Hell's Contractor
Tier III
Cathedral of Agony
Soul Refinery, an isometric building from Hell's Contractor
Tier IV
Soul Refinery
Endless Agony Engine, an isometric building from Hell's Contractor
Tier V
Endless Agony Engine
Torment tier statistics
TierBuildingJobsSouls / 10 secInput bufferHellfireCorruptionUpkeepBuild / upgrade
IPain Chamber6 Imps4864220 sec
IISoul Mill8 Imps · 2 Lesser816148540 sec
IIICathedral of Agony10 Imps · 4 Lesser14282613960 sec
IVSoul Refinery16 Imps · 8 Lesser244844211790 sec
VEndless Agony Engine24 Imps · 14 Lesser · 2 Nobles4080723230150 sec

Shared growth gates: Tier II needs demand 40 and 60 stable seconds; Tier III demand 60 and 120 seconds; Tier IV demand 75, an Obsidian Road, Order and Cult coverage, pollution ≤32, and 180 seconds; Tier V demand 85, a Hell Avenue, Order and Cult coverage, pollution ≤24, and 300 seconds. City-ring and route requirements also apply.

Zoned growth · Administration

Pact: contracts at infernal scale

Pact lots employ higher castes and generate strong Obol income without soul deliveries. Their price is increasing Corruption and heavy late-game upkeep.

Pact Office, an isometric building from Hell's Contractor

Starting building · Tier I

Pact Office

A compact office for four Lesser Demons and the first profitable contract economy.

Zone unlock
Ring III
Lot
2×2 · grows automatically
First build
20 seconds
Pact Office, an isometric building from Hell's Contractor
Tier I
Pact Office
Pact Exchange, an isometric building from Hell's Contractor
Tier II
Pact Exchange
Abyssal Chancery, an isometric building from Hell's Contractor
Tier III
Abyssal Chancery
Infernal Palace, an isometric building from Hell's Contractor
Tier IV
Infernal Palace
Eternal Contract Palace, an isometric building from Hell's Contractor
Tier V
Eternal Contract Palace
Pact tier statistics
TierBuildingJobsIncomeHellfireCorruptionUpkeepBuild / upgrade
IPact Office4 Lesser3683420 sec
IIPact Exchange8 Lesser80186840 sec
IIIAbyssal Chancery12 Lesser15032101460 sec
IVInfernal Palace18 Lesser · 6 Nobles · 1 Archdemon28056172690 sec
VEternal Contract Palace24 Lesser · 12 Nobles · 2 Archdemons520902648150 sec

Shared growth gates: Tier II needs demand 40 and 60 stable seconds; Tier III demand 60 and 120 seconds; Tier IV demand 75, an Obsidian Road, Order and Cult coverage, pollution ≤32, and 180 seconds; Tier V demand 85, a Hell Avenue, Order and Cult coverage, pollution ≤24, and 300 seconds. City-ring and route requirements also apply.

Great Project · Four phases

Obsidian Backbone

The region’s logistics megaproject. Every phase increases Obsidian Road capacity and cart speed.

Obsidian Backbone Great Project at Phase I

Starting appearance · Phase I

Foundation

Foundation pylons establish the first high-capacity route through the region.

Unlock / footprint
Ring V · unique 5×5
Build the site
20,000 Obols · 5 min
Operation
80 upkeep · 120 Hellfire
Jobs
20 Imps · 10 Lesser
Obsidian Backbone Great Project at Phase I
Phase I
Foundation
Obsidian Backbone Great Project at Phase II
Phase II
Conduits
Obsidian Backbone Great Project at Phase III
Phase III
Spire
Obsidian Backbone Great Project at Phase IV
Phase IV
Nexus
Obsidian Backbone phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Foundation25,000 Obols2,00015 min+2 road capacity · carts 105%
II · Conduits60,000 Obols5,00030 min+4 capacity · carts 110%
III · Spire140,000 Obols10,00045 min+7 capacity · carts 115%
IV · Nexus300,000 Obols20,00060 min+10 capacity · carts 125%

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.

Great Project · Four phases

Cathedral of a Thousand Screams

A monumental cult center that extends coverage, raises prestige, and stimulates Pact demand—while also increasing authority expectations.

Cathedral of a Thousand Screams Great Project at Phase I

Starting appearance · Phase I

Crypt

The crypt creates the first regional resonance for Cult service and prestige.

Unlock / footprint
Ring V · unique 5×5
Build the site
24,000 Obols · 6 min
Operation
90 upkeep · 140 Hellfire
Jobs
16 Imps · 16 Lesser
Cathedral of a Thousand Screams Great Project at Phase I
Phase I
Crypt
Cathedral of a Thousand Screams Great Project at Phase II
Phase II
Nave
Cathedral of a Thousand Screams Great Project at Phase III
Phase III
Choir
Cathedral of a Thousand Screams Great Project at Phase IV
Phase IV
Scream Crown
Cathedral of a Thousand Screams phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Crypt30,000 Obols3,00020 min+2 Cult range · +1 authority target · 102% prestige · +2 Pact demand
II · Nave75,000 Obols7,00035 min+4 range · +2 target · 105% prestige · +4 demand
III · Choir175,000 Obols14,00050 min+6 range · +3 target · 110% prestige · +7 demand
IV · Scream Crown350,000 Obols26,00075 min+8 range · +5 target · 115% prestige · +10 demand

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.

Great Project · Four phases

Soul Current

A regional soul-distribution network that expands global storage, every Soul Store, and the Soul Gate buffer.

Soul Current Great Project at Phase I

Starting appearance · Phase I

Reservoir

The first reservoir gives the city breathing room between incoming waves and processing demand.

Unlock / footprint
Ring V · unique 5×5
Build the site
30,000 Obols · 6 min
Operation
100 upkeep · 150 Hellfire
Jobs
18 Imps · 14 Lesser
Soul Current Great Project at Phase I
Phase I
Reservoir
Soul Current Great Project at Phase II
Phase II
Arteries
Soul Current Great Project at Phase III
Phase III
Pumps
Soul Current Great Project at Phase IV
Phase IV
Confluence
Soul Current phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Reservoir35,000 Obols4,00020 min+800 regional · stores 110% · gate +200
II · Arteries90,000 Obols9,00040 min+2,000 regional · stores 125% · gate +500
III · Pumps220,000 Obols18,00060 min+4,500 regional · stores 150% · gate +1,000
IV · Confluence450,000 Obols35,00090 min+9,000 regional · stores 200% · gate +2,000

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.

Great Project · Four phases

Mint of the Abyss

The fiscal megaproject: stronger Pact income, a higher tax ceiling, and a larger safe debt margin.

Mint of the Abyss Great Project at Phase I

Starting appearance · Phase I

Assay Floor

The assay floor begins standardizing contracts and squeezing more value from Pact districts.

Unlock / footprint
Ring V · unique 5×5
Build the site
32,000 Obols · 7 min
Operation
110 upkeep · 160 Hellfire
Jobs
12 Imps · 20 Lesser
Mint of the Abyss Great Project at Phase I
Phase I
Assay Floor
Mint of the Abyss Great Project at Phase II
Phase II
Coin Vaults
Mint of the Abyss Great Project at Phase III
Phase III
Contract Press
Mint of the Abyss Great Project at Phase IV
Phase IV
Sovereign Die
Mint of the Abyss phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Assay Floor40,000 Obols3,50025 minPact income 105% · tax cap 21% · debt +1,000
II · Coin Vaults110,000 Obols8,00045 minIncome 110% · cap 23% · debt +2,500
III · Contract Press260,000 Obols16,00070 minIncome 120% · cap 26% · debt +5,000
IV · Sovereign Die550,000 Obols32,000100 minIncome 135% · cap 30% · debt +10,000

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.

Great Project · Four phases

Crown Gate

An extension of the Soul Gate that permits larger soul waves and improves rewards from completed mandates.

Crown Gate Great Project at Phase I

Starting appearance · Phase I

Gate Foundation

The foundation stabilizes the gate for safer intake and better mandate administration.

Unlock / footprint
Ring V · unique 5×5
Build the site
35,000 Obols · 7 min
Operation
120 upkeep · 180 Hellfire
Jobs
14 Imps · 18 Lesser
Crown Gate Great Project at Phase I
Phase I
Gate Foundation
Crown Gate Great Project at Phase II
Phase II
Regulator Ring
Crown Gate Great Project at Phase III
Phase III
Mandate Throne
Crown Gate Great Project at Phase IV
Phase IV
Crown Aperture
Crown Gate phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Gate Foundation45,000 Obols5,00030 minWave maximum 100% · mandate rewards 105%
II · Regulator Ring125,000 Obols11,00050 minWave maximum 125% · rewards 110%
III · Mandate Throne300,000 Obols22,00075 minWave maximum 150% · rewards 120%
IV · Crown Aperture650,000 Obols42,000120 minWave maximum 175% · rewards 135%

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.

Great Project · Four phases

Leviathan Furnace

A brutal regional power plant. Each phase supplies far more Hellfire and releases correspondingly more Ash.

Leviathan Furnace Great Project at Phase I

Starting appearance · Phase I

Firebox

The firebox already outproduces ordinary reactors, but begins the project’s environmental debt.

Unlock / footprint
Ring V · unique 5×5
Build the site
40,000 Obols · 8 min
Operation
140 upkeep · 200 Hellfire
Jobs
24 Imps · 12 Lesser
Leviathan Furnace Great Project at Phase I
Phase I
Firebox
Leviathan Furnace Great Project at Phase II
Phase II
Ribbed Boilers
Leviathan Furnace Great Project at Phase III
Phase III
Leviathan Heart
Leviathan Furnace Great Project at Phase IV
Phase IV
World Flame
Leviathan Furnace phase statistics
PhaseConstruction costSoulsTimePermanent effect
I · Firebox45,000 Obols5,00030 min+200 Hellfire · +18 Ash / cycle
II · Ribbed Boilers120,000 Obols12,00050 min+450 Hellfire · +35 Ash / cycle
III · Leviathan Heart280,000 Obols25,00080 min+800 Hellfire · +60 Ash / cycle
IV · World Flame600,000 Obols45,000120 min+1,400 Hellfire · +100 Ash / cycle

Construction rule: Phase progress advances only while the site is active, powered, and at least 50% staffed. Completed phases and their effects remain permanent.