One city, many sessions
Ring VI is a beginning, not an ending.
A full development journey is planned for roughly 20–60 active hours. Your city does not progress while the tab is closed, and reaching the Eternal Capital never triggers a victory screen.

Development rings
Six chapters of urban transformation
- I
Lost Outpost
Establish the Soul Gate, roads, basic housing, work, and survival services.
- II
Domain of Torment
Specialize districts, expand processing, and govern a more demanding population.
- III
City of Chains
Connect larger systems, manage stronger traffic, and make policy choices matter.
- IV
Black Metropolis
Open more sectors, support higher densities, and begin metropolitan-scale projects.
- V
Seat of the Archdevil
Serve elite castes, survive complex crises, and wield regional authority.
- VI
Eternal Capital
Complete the regional city—then keep refining, rebuilding, and expanding it indefinitely.
The 3×3 region
Expansion creates distance
Each of the nine 64×64 sectors offers room and opportunity, but every border crossed increases travel times, service reach, infrastructure cost, and the impact of weak connections. The long game is not simply more land; it is the challenge of keeping a large city legible and functional.
Endless pressures
The city keeps asking questions
Policies and mandates
Choose lasting rules and short-term objectives that change priorities instead of offering a single optimal build.
Crises and recovery
Soul surges, riots, shortages, and receivership turn failure into a new operating condition.
Great Projects
Monuments create regional effects and new dependencies rather than closing the campaign.
